Community|News

Update 47 – Deep Space Nine Pt. 2

Update 47 – Deep Space Nine Pt. 2

Commanders,

Star Trek Fleet Command Update 47 continues the Deep Space Nine Arc. Galaxy has broken out in a full scale war and you, Commander, are placed right in the middle of it. Part two of the Deep Space Nine update includes:

  • Brand new faction: The Bajorans
  • New solo Armada targets
  • 20 New Story Missions
  • And much more!

Check out the full patch notes below for all the details.

The Bajoran Faction

M47 will introduce the Bajoran Faction, a new Faction in which players can progress by defeating new Jem’Hadar hostiles and new Solo Armada targets in the Dominion Space.

The Bajoran Faction will feature a new Faction store offering many rewards to claim while increasing Bajoran reputation standing. Among the new rewards are the new Bajoran Favors, When claimed, the Bajoran Favors provide strong permanent buffs for Commanders.

For more information you can check our FAQ: https://scopely.helpshift.com/hc/en/19-star-trek-fleet-command/faq/6980-bajoran-faction/

Solo Armadas

In the new Dominion Space there will be advisories which Commanders can defeat by creating Solo Armadas. Solo Armadas require a single Commander to bring with them three of their best ships and are taken on alone. Is your fleet strong enough to conquer these new targets, Commander?

 

Alliance Starbase Extension

Alliance Starbases are receiving new resources and upgrades for Commanders to pursue. 

  • A new type of plasma – Active Plasma
  • New Plasma Storms + Harvester Modules
  • Salvage Yard Module
  • Earn bonus Cardassian Loot from Cardassian Stations 
  • Module Level Cap extended to level 24

There will be 2 new Prime Nodes available for purchase as part of the Starbase Research Tree.

  • Bonus Alliance Reputation
  • Bonus Cardassian Loot

 

New Officers

Gul Dukat, now available as an Epic Officer:

Captain Maneuver: Prefect of Bajor

  • X% chance of applying Hull Breach to player ships on combat start if on an Interceptor
  • Base: 20% / Small: 20% / Big: 40%

 

Officer Ability: Manic Ambition

  • Plus X% to Shot Count for 5 rounds if on an Interceptor and hit by a player ship with Hull Breach
  • 25%/ 29% / 35% / 42% / 50%

 

Damar, now available as a Rare Officer:

Captain Maneuver: Dominion Collaborator

  • Plus X% to Critical Chance if on an Interceptor with each critical hit made on player ships with Hull Breach
  • Base: 2% / Small: 2% / Big: 3%

 

Officer Ability: Liquid Courage

  • -X% to Critical Damage of player ships with Hull Breach for 3 rounds when critical hit by an Interceptor
  • 25% / 29% / 35% / 42% / 50%

 

Garak, now available as a Rare Officer:

Captain Maneuver: Plain, Simple Garak

  • -X% to Kinectic Weapon Damage each Round if on an Interceptor fighting player ships with Hull Breach
  • Base: 5% / Small: 5% / Big: 10%

 

Officer Ability: Outcast Spy

  • Plus X% to Critical Chance each round if on a Interceptor fighting player ships with Hull Breach
  • 30% / 35% / 42% / 50% / 60%

 

New Missions

  • 10 new core missions continuing the DS9 story. 
  • As the dust settles after the Second Battle for Deep Space Nine, the shadows of conspiracy continue to grow over the Quadrant. With Kira and Sisko facing disciplinary action, the crew of Deep Space Nine must muddle on without them and find the truth… before it’s too late.
  • 10 new missions introducing the Bajoran Faction
  • The Resistance wants to retrieve a Cardassian deserter for the intel he can provide. The Commander must enlist the help of Garak, Bashir, and Section 31 for a prison-break in Cardassian space.
  • The Commander helps the Resistance track down a shipment that went missing in the Gamma Quadrant, leading to a meeting with the nefarious Gul Dukat.
  • 10 new missions continuing the Bajoran story, exclusive to the Bajoran Faction
  • A Bajoran Prophet leaves the wormhole to live life as a corporeal entity. This poses a threat to the entire galaxy as the Dominion learn of this “wormhole alien” and hope to use him to access the Celestial Temple. Sisko is called on by the rest of the Prophets to restore the rogue Prophet to its rightful place at their side.
  • Work with a colony of resistance fighters to rid their planet of the vile influence of a Dominion puppet leader.

Battle Pass

An all-new Battle Pass featuring new officer shards, missions, cosmetics, resources, and more! Unlock tiers and content by participating in events throughout the month or purchasing the Premium Pass.

 

New Frames and Avatars 

Avatars (6):

  • Epic Gul Dukat
  • Rare Damar
  • Rare Garak
  • Epic Dominion Badge
  • Rare Halloween 2022
  • Uncommon DS9 Badge

Frames (4):

  • Epic Bajoran Wormhole
  • Rare Halloween 2022 
  • Rare Dominion II
  • Uncommon DS9 Uniform

 

Bug Fixes

  • Fixed an issue where mission reward icons were overlapping one another when collected
  • Fixed an issue where the ship upgrade visual effect would persist after upgrading.
  • Fixed an issue where Alliances could relocate their Alliance Starbase before it was built.
  • Fixed an issue where Commanders would be sent back to the main Alliance HUD and not the Alliance inventory HUD when using the back button.
  • Fixed an issue where Alliance Starbase upgrades were not visually tracking properly. 
  • Fixed an issue where the generator “Hull heath Bonus” was not applying properly for those at Syndicate level 30.
  • Fixed an issue where Alliance Starbase upgrade times would sometimes overlap with the upgrade details.
  • Fixed an issue where the text string appearing for “Active Plasma” while upgrading the Salvage yard module.
  • Fixed an issue where build timing for Plasma Processor, Diplomatic Relation and Tactical Deck appeared incorrectly.
  • Fixed an issue where the amount of resources harvested by the Alliance Starbase appeared higher than what was actually gathered. 
  • Fixed an issue where the back button would be inaccessible  in situations where it shouldn’t be.
  • Fixed an issue where Territory Capture services could sometimes not be activated.
  • Fixed an issue where the Salvaged USS Enterprise refit would not cloak properly.
  •  Fixed an issue where the cloaking active ability button would sometimes still be available when cloaking was already active.
  • Fixed an issue where the Cardassian Disruptor Projectile buff was not visible in ship stats.
  • Fixed an issue where the full research queue popup would not appear to be scrollable.
  • Fixed display issues that Commanders would encounter when using the iPhone 14 device.
  • Fixed an issue where harvesters would appear running even when not attached to the correct celestial object.

 

Improvements

  • Made an improvement when using extended zoom to see more of the system Commanders are viewing.
  • Made an improvement to the auto activated buffs on the Mantis to be viewable in the ship management screen.
  • Made improvements to the Japanese localization where some characters appeared as a square.
  • Made improvements to the localization of the missions: A Dark and Stormy Galaxy, Doctor, Tailor, Solider Spy, Those Who Walk Behind, Imbalance, and Hoodwinked.
  • Made an improvement to the localization of the Alliance Tab.

Community|News

Update 46 Hotfix

Update 46 Hotfix

Commanders,

We just released an update with the following fixes/changes:

– Gaila was rescued from jail and the changes that were made to her from yesterday have been reversed. We appreciate the overwhelming feedback we received from the community on this.

– Rare and Epic Cardassian armadas have had their hostile ability/buff removed

– Miles O’Brien officer ability should now correctly apply only to armadas and function as intended. New description reads: “At the start of each round, Miles O’Brien has a x% chance of increasing shots against an Armada by 100% for 3 rounds”.

– Mantis debuff has been fixed: Many of you have been impacted by the Mantis cloaking activation error “Not Ready” which now should be working correctly again

– Scoring lag improvements: our dev team has been working on the scoring lag, very often reported at event reset, where your actions didn’t count towards ongoing dailies and events. You should notice some improvements in this area while we continue to work on future optimizations.

– Lastly, today is Star Trek Day and to celebrate we will be sending a gift to everyone. As always, thank you for playing and for helping us improve the game even further.

LLAP,

Star Trek Fleet Command Team

Community

Update 46 Patch Notes

Update 46 Patch Notes

Commanders,

The latest update in Star Trek Fleet Command brings the galaxy back into the conflict with all eyes on the Cardassia-Bajor theater. A man defined by war and his quest for peace welcomes you to our newest chapter, Deep Space Nine.

Part one of the Deep Space Nine arc brings with it:

  • New co-op feature, the Alliance Starbase
  • New officer recruits: Benjamin Sisko, Kira Nerys and Miles O’Brien
  • New missions and stories following the story of Terok Nor
  • And much more

Check out the full patch notes below for all the details!


Alliance Starbase

M46 will introduce the Alliance Starbase, a new feature which allows Alliances to work together and build a massive space station to harvest a new material – Plasma

  • Alliance members must destroy Cardassian Stations, a new Armada target introduced in M46, in order to build and upgrade their Alliance Starbase.
  • Starbase Modules provide Alliance members with either a direct benefit, such as a combat buff, or an indirect benefit by enabling them to research nodes in the new Starbase Research Tree.
  • ASBs require Alliances to work together to coordinate where to relocate the ASB in order to optimize its ability to harvest plasma from Plasma Storms.

    For more information about Alliance Starbases check out our FAQ page here: https://scopely.helpshift.com/hc/en/19-star-trek-fleet-command/faq/6917-alliance-starbase/


New Officers

DS9 Benjamin Sisko, now available as an Epic Officer:

Captain Maneuver: Persistence Is Key

  • Increase Armor, Shield Deflection, and Dodge by X% of total Health when fighting Armadas
  • Base: 400% / Small: 100% / Big: 500% 

Officer Ability: Defensive Measures

  • Increase critical hit chance against Armadas by X% every round
  • 3 / 4 / 6 / 8 / 12

 

DS9 Kira Nerys, now available as an Rare Officer:

Captain Maneuver: Tactical Infiltration

  • Reduce critical hit chance of cardassian armadas by X% every round
  • Base: 2% / Small: 1% / Big: 2%

Officer Ability: Know Your Enemy

  • Decrease Armor, Shield Deflection, and Dodge of Armadas by X% of Attack when you hit it with a weapon.
  • 10%/ 15%/ 20%/ 25%/ 30%

 

DS9 Miles O’Brien, now available as an Rare Officer:

Officer Ability: Luck Of The Irish

  • At the start of each round X% chance to double shots (Armadas only)
  • 30%/ 35%/ 40%/ 45%/ 50%

Below Deck Ability: Warp Core Tuning

  • Increase base Warp Speed by X%
  • 70%/ 80%/ 100%/ 120%/ 150%

 

New Refits

With conflict comes opportunity. As the Federation, the Klingons and the Romulan Star Empire continue to face off in ever-escalating battles across the quadrant, more and more vessels are left abandoned, broken, or ready to hijack.

 

Salvaged USS Enterprise

  • Increase all base mitigation stats by +200%.

Salvaged Augur

  • Increase all base mitigation stats by +200%.

Salvaged D4

  • Increase all base mitigation stats by +200%

 

New Projectile

Gold Cardassian Disruptor

  • Available only on the Star Trek Fleet Command Webstore
  • Increase all Critical Damage by 25%

 

New Auto Active Consumables

4 New auto active consumables

  • Increase damage against Fed/Rom/Klg hostiles (130%/400%/1100%) Invading 1 hr
  • Increase all mitigation stats when fighting Survey hostiles (60%/200%/600%) Invading 1 hr
  • Chance to fire an additional shot in PvP against Battleship/Interceptor/Explorers (35%) Defending 30min
  • Increase ship repair cost efficiencies by 5% (RSS reduction) Winning server 7d

 

New FED/KLG/ROM  Recruitment Bundles

New FED/KLG/ROM Recruitment bundles, with new odds and additional faction based officers that require a new elite recruit token.

  • Elite recruit tokens are earned through faction store credit redemptions
  • Costs 500 Elite Recruit tokens to pull (in officer store)
  • Updated odds: 10% Epic/ 40% Rare/ 50% Uncommon
  • 8 officer shards per pull.

Officers added to recruit pool:

Klingon:

  • Epics: Kang, Kras, HG Worf
  • Rares: Ba’el, Gowron, Martok, Kuron, Krell, Mara
  • Uncommons: Vixis, Yan’agh, Linkasa, Qa’ug, Klaa

Romulan:

  • Epics: Charvanek, Sela
  • Rare: Decius, Mirek
  • Uncommon: L’nar, D’jaoki, Severus

Federation:

  • Epic: Marcus, TOS Kirk, TOS Spock, Pike
  • Rare: Harrison, Yuki, Zhou, TOS Scotty, TOS Sulu, TOS Mccoy, TOS Uhura, TOS Chekov, Moreau
  • Unc: Leslie, Hendorff

 

New Missions

  • 10 new core missions. Join the iconic crew of Deep Space Nine as they navigate the murky waters of the Faction War, and uncover a conspiracy years in the making.
  • 15 new side missions telling self-contained DS9 stories
  • Help the DS9 crew track down the Pakled thief who has hoodwinked Chief O’Brien and made off with essential ship parts.
  • Work with Major Kira to quel hostilities between the Cardassians and the Bajoran Resistance.
  • Join Miles O’Brien as he embarks on an epic adventure of espionage and piracy.
  • 5 new missions Introducing Alliance Starbases. Team up with an Independent captain and a scientist to learn more about the plasma storms which have been appearing all over the galaxy.

New Systems

19 new Bajor systems. 

  • Containing Cardassian stations. 
    • Defeat Cardassian stations to build and upgrade your Alliance Starbase

New Frames and Avatars 

Avatars:

  • Uncommon Cardassian Empire
  • Uncommon Bajoran Republic
  • Rare Benjamin Sisko
  • Rare Kira Nerys
  • Rare Miles O’Brien
  • Epic Terok Nor
  • Epic Wormhole
  • Epic Tear of the Prophet
  • Epic Infinite Incursion winning server Avatar 

 

Frames:

  • Uncommon Deep Space Niners Frame
  • Uncommon Maquis Raider
  • Rare Bajoran Lightship
  • Rare The Breen
  • Epic Ark of the Prophets 
  • Epic Terok Nor

Bug Fixes

  • Fixed an issue where two Alliances could target the same Armada and both would lose directives
  • Fixed an issue where the Geody Actian System was not spawning hostiles at the correct rate
  • Fixed an issue where the Mantis Actian Buff would say 100% additional shots instead of +1
  • Fixed an issue where ships did not have their stats visibly adjusted when debuffed by the Mantis
  • Fixed an issue where art was missing from “The Calling” mission chain
  • Fixed an issue where some structure buff text was appearing as red instead of white
  • Fixed localization issues with the “Deposition” and “A Beam Too Far” missions
  • Fixed an issue where the “In the Name of Love” mission wasn’t providing rewards upon completion
  • Fixed an issue where a green flash would sometimes happen when switching between the reward and main hud screens

 

Improvements

  • New button dedicated to hostile information in galaxy. System popups updated with hostiles information.
  • Updated the store view with bundles that have purchase limits.

Community|News

Update 45.1 Patch Notes

Update 45.1 Patch Notes

Commanders,

We hope everyone is having a great end of August and are looking forward to the new September update! We have a feeling this month will finish in a Blaze of Glory! We recently updated Star Trek Fleet Command to fix some known issues and make a few improvements! Check out the full patch notes below for more details



Bug Fixes

  • Fixed a bug where Alliance diplomacy tags removed by an Admiral were sometimes still visible
  • Fixed an issue where some key bindings were detected incorrectly 
  • Fixed an issue that caused Refit descriptions to appear incorrectly
  • Fixed an issue where on some devices, zooming in and out was at a reduced speed
  • Fixed an issue when the Alt key would sometimes get stuck when reassigning key binds
  • Fixed an issue where “Alliance Join”, “Create Alliance” and “Invite” tabs were still visible after joining an Alliance
  • Fixed an issue  while during Infinite Incursions, the “Auto Recall” notification would sometimes not appear.
  • Fixed an issue where the Cerritos buff notification would be sent to ships not buffed during Armadas.
  • Fixed an issue where – would sometimes appear as squares.

 

Improvements

  • Made an improvement to the server transfer UI by removing “region selection”
  • Made an improvement to the number of icons viewable on the HUD
  • Made an improvement to the Treasury. Now provides a countdown timer when the Treasury is full.
  • Made an improvement to the Holodeck notifying Commanders when new Missions are available.
  • Made an improvement to notify Commanders when a new avatar or frame can be unlocked
  • Made an improvement where view placement when looking at missions saves when exiting the mission log.

 

Community|News

Update 45: Patch Notes

Update 45: Patch Notes

Commanders,

Welcome to part three of the Star Trek Fleet Command Strange New Worlds Arc! Continue your journey with Captain Pike and the crew of the Enterprise as they investigate a series of horrifying experiments carried out on living sentient lifeforms across the galaxy. Build the brand new ship, The Mantis, and strengthen your bond with the Syndicate in the new Syndicate Expansion! Check out the full patch notes below for all of the details.

 

New Ship: Mantis

The Mantis is a new hostile killer ship with a powerful active ability – Venomous Puncture – that can target enemy ships! Acquire the Mantis and hunt Actian hostiles in a new gameplay loop that rewards SNW Officer Shards and Syndicate XP! The Mantis will be available for commanders level 33 and above.  

To learn more about our newest fleet addition, feel free to check our FAQ: https://scopely.helpshift.com/hc/en/19-star-trek-fleet-command/faq/6880-mantis/ 

Syndicate Expansion

The Syndicate feature is expanding, incorporating 10 new levels and significant benefits. All Commanders will be able to progress up to Syndicate Level 35 and unlock meaningful buffs, increases to reward payouts, the new Orion Officer Mavery and highly valuable building buffs for resource generators.

Building Buffs

Parsteel, Tritanium, and Dilithium generators A and B will provide buffs at Syndicate level 30, 33, and 35 respectively

•Parsteel: Increase ship hull hp
•Tritanium: Increase ship shield hp
•Dilithium: Increase ship damage

 

New Officers

SNW Hemmer, now available as an Epic Officer:

  • Officer Ability: Retrofitted Weapons
    • Increases Actian Venom dropped by hostiles by X%
  • Below Deck Ability: Telepathic Resolve
    • Increase base health of all Officers by Y%

 

Strike Team La’An, now available as an Epic Officer:

  • Captain Maneuver: Targeting Optimization
    • While on a Battleship fighting a Burning player ship, at the start of each round increase the number of shots per weapon by X%
  • Officer Ability: Shield Backdoor
    • While on a Battleship fighting a player ship, each time your ship hits with a weapon, Y% chance of inflicting Burning for 3 rounds

 

Strike Team Una, now available as a Rare Officer:

  • Captain Maneuver: Team Profiling
    • While in combat against a player Explorer, increase all Officer stats by X% each round
  • Officer Ability: Crush Their Hopes
    • While on a Battleship fighting a player ship, decrease their Shield Mitigation by Y% each round

 

Strike Team Ortegas, now available as a Rare Officer:

  • Captain Maneuver: Safety Coefficients
    • When shot by a player Explorer, X% chance of inflicting Burning for 3 rounds
  • Officer Ability: Thermal Modulation
    • While on a Battleship fighting a player ship, Y% chance of delaying weapons shots by 1 round

 

Mavery, now available as an Epic Officer:

  • Captain Maneuver: Secret Compartments
    • Increase Max Cargo by X%
  • Officer Ability: Hasty Extraction
    • Increase Crystal, Gas and Ore Mining Speed by Y%

 

New Missions

10 new missions conclude Strange New Worlds Arc! Join forces with Pike and the Enterprise Crew as they uncover the darker side of the galaxy.

 

Learn about the new Mantis in 5 new missions where you hunt the relentless Actian Brood to restore order and peace.

 

Be on the lookout for 15 episodic side-missions that will have you alongside your favorite SNW characters, boldly going to where no one has been.

 

Battle Pass

An all-new Battle Pass featuring new officer shards, missions, cosmetics, resources, and more! Unlock tiers and content by participating in events throughout the month or purchasing the Premium Pass.

 

Avatars

  • Epic Hemmer Avatar  
  • Rare Strike Team Una Avatar  
  • Rare Strike Team Ortegas Avatar  
  • Rare Mantis Avatar  
  • Rare SNW Combat Completion Avatar 
  • Uncommon Special Events Avatar  

 

Frames

  • Epic Syndicate VI Frame   
  • Epic Strike Team Outfits Frame   
  • Rare Mantis Frame   
  • Rare SNW Infinite Incursions Frame
  • Uncommon Special Events Frame

 

Bug Fixes

  • Fixed an issue where the starting missions on a new account would reward Kelvin Cadets instead of TNG Cadets
  • Fixed an issue where in Infinite Incursions rewards, the Officer icon was larger than intended
  • Fixed an issue where Consumables could be active in Multiple Slots
  • Fixed an issue where in the mission “A good day to die” the dialogue appeared as “Enjoy destroying your our first target…”
  • Fixed an issue where it was not possible to complete the mission “Silver Screen” – Part 1 
  • Fixed an issue where in the mission “Invaluable Asset”, the word “you” is misspelled as ‘your’
  • Fixed an issue where in the event scoring of Infinite Incursions the text “Points” was not displayed correctly 
  • Fixed an issue where in Infinite Incursions the hostiles were marked as “Rival” in the object viewer while invading
  • Fixed an issue where in the event screen of the Infinite Incursions, the text “How to earn points” was not centered
  • Fixed an issue where in Infinite Incursions, the question mark [?] symbol was missing at the end of the text in Incursions Conduit spend confirmation popup
  • Fixed an issue where in the mission “Fear Itself Part 6” the end dialogue showed the placeholder name [System] 
  • Fixed an issue where while hovering over an active faction store category, it momentarily flickered black in the Faction store
  • Fixed an issue where the reward was x1 Parsteel for the “Power Up” mission
  • Fixed an issue where while ships are sorted by GRADE filter, the G4 ship appeared in the middle of G3 ship list
  • Fixed an issue where the “Join Alliance” button appeared in the Alliance Leaderboard even though the player was already a part of the Alliance
  • Fixed an issue where the PvE/PvP loot chest opening limit was 50 instead of 100
  • Fixed an issue where the name ‘Retrieving’ appeared instead of the player name in Infinite Incursions
  • Fixed an issue where some users got stuck at 82% in the loading screen upon initiating the transfer to the rival server during Infinite Incursions
  • Fixed an issue where the number appeared incomplete when reaching a four-digit number of shards on an unpromoted officer
  • Fixed an issue where the touch area of the info button is larger than the button itself in the Infinite Incursions event screen
  • Fixed an issue where some Borg systems background showed a visual glitch when moving the camera to the top of the system
  • Fixed an issue where the Chat disappeared after returning from the event tab on PC in Infinite Incursions
  • Fixed an issue where a mix of languages appeared after changing from one to another on PC
  • Fixed an issue where pricing disappeared in the Offers tab when switching to the Gift tab and back
  • Fixed an issue where the Server ID appeared as HOME[] when scanned by player B in Infinite Incursions
  • Fixed an issue where in the mission “The Calling part 3” – Objective 3 the text ‘LIVE OPS CONTENT MISSING’ appeared Instead of the “Confront the threat in the Gealan system”
  • Fixed an issue where the power level was incorrectly shown on research

 

Improvements

  • Added an improvement where abbreviations and add commas were added to the scores on Infinite Incursions screen
  • Added an improvement where the System name bookmark icon tappable area is limited to the icon
  • Added an improvement where the PTS at the end of score on Infinite Incursions screen was removed
  • Added an improvement where the gain in overall power will be displayed when upgraded buildings or research 

 

Community|News

Update 44 – Patch Notes

Commanders,

The Strange New World Arc continues! Team up with Captain Pike and the Enterprise crew to uncover a mystery that threatens all living things. There is something dangerous out there, and if you don’t act fast to uncover the truth, the galaxy could be swallowed up in an abyss of fear. Check out the full patch notes below

 

The Strange New Worlds (Part 2) update includes:

  • Infinite Incursion Events
  • Subspace Relay Building
  • Eleven new Exocomps
  • New Refit
  • New Prime Research node
  • New Projectile
  • Three new Officers
  • Thirty five new Missions
  • Battle Pass
  • Eight new Avatars & six new Frames
  • Loot chests changes


Infinite Incursion Events

Infinite Incursion events allow commanders to invade a rival server or defend your home during an invasion.

Commanders will seek dominance over their rivals and the winners will claim a powerful, server wide buff. For additional information on Infinite Incursions, check out the overview document here: https://www.startrekfleetcommand.com/2022/06/30/introducing-infinite-incursions/

 

 

Subspace Relay Building

Subspace Relay building is a new building available to unlock from level 25+. With the threat of Infinite Incursion, the building has been rallied together to provide benefits through this time. The building provides three benefits to Commanders.

  • Increase defense platform damage 
  • Increase warp speed
  • Increase Ship hull health 

 

New Exocomp Slots for Auto-Activate Buffs

11 new consumable buffs will be introduced. When acquired, these buffs are instantly activated in one of two new Infinite incursion-specific slots, themed around Combat vs. Non-Combat (Galaxy) actions.

 

Refit


Epic USS Cerritos Refit

  • Increase the duration of the Cerritos ability

 

Research

Cerritos Prime Node

  • Will reduce the cool-down on the active ability

 

Projectile

Epic projectile 

  • Increase damage against armadas by X%

 

Officers

SNW Una, now available as an Epic Officer:

Captain Maneuver: Modified Weaponry 

  • Increase base weapon damage by X%

Officer Ability: Engine Redlining

  • Increase impulse by X%

 

SNW Uhura, now available as a Rare Officer:

Captain Maneuver: Critical Targeting

  • Increase critical hit damage against hostiles by x%.

Officer Ability: Pre-emptive Maneuvers 

  • Increase armour, shield deflection and dodge by x% of total attack when attacking hostiles battleships from an interceptor 

 

SNW Ortegas, now available as a Rare Officer:

Captain Maneuver: Defensive Flaws 

  • Increases critical hit chance against hostiles by X% 

Officer Ability: Frequency Plating

  • Increase armour, shield deflection and dodge by x% of total attack when attacking hostiles explorers from a battleship

Missions

10 new missions continuing the Strange New Worlds Arc! Team up with Captain Pike and the Enterprise crew to uncover a mystery that threatens all living things.

Learn about the new Subspace relay Building in 5 new missions where you join Scotty to investigate a strange Progenitor installation. Together, they will uncover the mysteries of the Progenitor Subspace Network.

Additionally, 20 missions each telling a self-contained SNW story, you will join the likes of Una, Uhura and Ortegas in encountering time loops, the disappearance of Starfleet engineers and much more. . .

 

 

Battle Pass

An all-new Battle Pass featuring new officer shards, missions, cosmetics, resources, and more! Unlock tiers and content by participating in events throughout the month or purchasing the Premium Pass.

 

Avatars

 

  • Epic: 1st Infinite Incursion
  • Epic: SNW Una
  • Rare: 2nd Infinite Incursion
  • Rare: SNW Ortegas
  • Rare: Captain’s Chair
  • Uncommon: 3rd Infinite Incursion
  • Uncommon: SNW Uhura
  • Uncommon: SNW Space Suit Helmet 

 

Frames

  • Epic: 1st Infinite Incursion
  • Epic: Pike’s Hair 
  • Rare: 2nd Infinite Incursion
  • Rare: Navigation Station
  • Uncommon: 3rd Infinite Incursion
  • Uncommon: SNW Space suit

 

Loot Chests Changes

Changes to the loot chest system include: 

  • The maximum number of loot chests the inventory can hold will be limited to 1,000
  • When the limit is reached, the oldest is removed and replaced with the newest chest earned.
  • The opening limit has increased to 100 (previously 50)
  • If you have more than 1,000 loot chests currently, the contents of your loot will be transferred into the 1,000 limit. 

Improvements 

  • Added an improvement where the G4 ships are scrapable and with scalable rewards.
  • Added an improvement where a red marker will appear when currency can be spent in the Alliance store.
  • Added an improvement where a red marker will appear when bundles can be claimed in the Territory store.
  • Added an improvement where a red marker will appear when there is a claimable Axionic Chips chest or Exocomp bundles.
  • Added an improvement where a red marker will appear when there is enough currency to spend on the Event Store bundles.
  • Added an improvement where a red marker will appear when there is enough currency to spend on the Refinery bundles.
  • Added an improvement where a red marker will appear when there is enough currency to spend on Away Teams bundles.
  • Added an improvement where a red marker will appear in the Faction store when a free-to-claim bundle is available.
  • Added an improvement where a red marker will appear when there is a new/ actionable item in the Missions, Away Teams and Daily Goals tabs.
  • Added an improvement where a red marker will appear when there is a new event added in the Events tab.
  • Added an improvement where a red exclamation mark will appear when the daily free chest is available for claim in the Syndicate tab.
  • Added an improvement where the “DAILY CHEST” in the Syndicate tab is renamed “CLAIM” and when it’s available for claim, the button will appear in green.
  • Added an improvement where, when a reward is ready to be claimed through a completed milestone/ event, the word “WINNER” will appear in green.
  • Added an improvement where a red marker will appear when there is an action available in the Officers tab.

 

Bug fixes 

  • Fixed an issue where the Syndicate daily free chest was claimable twice on Level 1.
  • Fixed an issue where the hostile level was unintentionally high for the “Breakthrough” mission.
  • Fixed an issue where the hostile level was unintentionally high for “The Mechanics of Resentment” mission.
  • Fixed an issue where both endings of the mission “The Price of Silence” awarded 1 Parsteel.
  • Fixed an issue where Barclay’s third trait was not upgradeable to level 9.
  • Fixed an issue where the sun appeared on the vertical axis rather than the horizontal axis in the system Blys.
  • Fixed an issue where Ship Officer bonus increase/decrease indicators were not displayed consistently when conditional Officer stat buffs were involved.
  • Fixed an issue where the Cerritos Shield Recycling research didn’t work as intended.
  • Fixed an issue where the Cerritos Support timer appeared as 0 seconds.
  • Fixed an issue where the wrong graphics were displayed for “Trading Station” in the Orion system.
  • Fixed an issue where the “Queue is full” pop-up background overlaps with side chat on PC.
  • Fixed an issue where a red marker appeared falsely on the Refinery > Support tab (nothing available to claim).

 

Community|News

Introducing Infinite Incursions

Commanders,

Last week we teased that a new feature, Infinite Incursions, is coming to Star Trek Fleet Command. Today we’d like to provide a little more information on what everyone can expect once it releases. Check out the details below, and prepare for battle

What Are Infinite Incursions?

  • A new event type pits servers against each other in a battle for dominance!
  • During the incursion event, servers are matched 1v1 based on criteria such as server age and population. 
  • Players can relocate their bases to the server they’re invading for the duration of the event.
  • The event scores off an entire server’s efforts. 

Who Is Eligible to Participate?

All players level 25 and above are able to participate in Infinite Incursions. Special events leading up to the Incursions are open to players level 10 and above. 

Special events also run alongside Infinite Incursions, limited to players level 25 and above.

 

Shielding Behavior

  • During Incursions, all peace shields are suppressed in systems level 20+, and no new shields can be activated.
  • Shields will be back up after the incursion ends. 
  • Ten minute shields do not activate after a station is attacked in systems level 20+ during Incursions.
  • In systems level 19 and below, all shields work normally. 
  • Players can move between level 20+ and 19- systems normally using Relocation Tokens, but the above shielding rules apply as soon as their station enters a new system.

 

Invading Servers

  • Players can spend Incursion Conduits (sourced through events and offers) to invade an opposing server.
  • Upon invading, players are placed in the exact same station slot as they occupied on their home server (including Territory Capture systems). Should that slot already be filled, they are placed in the next available slot in that system or another location should all slots be filled
  • Invading players can spend normal relocation tokens to move between systems after invading. 

Server-Wide Buff for the Winning Server

  • In addition to individual rewards like a new officer, a new avatar etc… each server that wins the incursion event will receive a server-wide buff for a week to all players who participated in the incursion
  • The buff will be either a build speed or a research speed buff, with the buff strength based on player’s ops level. 

 

Community|News

Update 43.1 Hotfix Release Notes

Update 43.1 Hotfix Release Notes

Commanders,

We have a few more bug fixes to go along with update 43.1 that just went live a few days ago! Check out the full patch notes below.

Bug Fixes

  • Fixed an issue where Star Trek Fleet Command would not load on some devices
  • Fixed an issue where Officers not yet unlocked would show they had an upgrade available
  • Fixed an issue where the Star Trek Fleet Command display was affected by devices with a “notch” on them
  • Fixed an issue where upgrade indicators would appear on fully upgraded Officers
  • Fixed an issue where Daily Goals would not load when opening Star Trek Fleet Command

Community|News

Update 43.1 Release Notes

Update 43.1 Release Notes

Commanders,

With this update, we’re focusing on bug fixes and quality of life adjustments. We’ve been working on making it easier to manage officers and ships while also providing more information on their progression. Check out the full patch notes below for all of the details.

 

Improvements

Ship Management 

 

Max Tier Ship Display

We’ve heard from many players that being able to know what the max tier of a ship is, and how close you are to the final tier would be a great quality of life adjustment. The max tier can be seen right next to your current tier (current tier/max tier).

 

Ship Tier 

We want everyone to know just how much additional power they’ll gain from tiering up a ship. The stat increases will be visible when tiering a ship up.

 

Max Ship Level Display

Similar to the max tier ship display, the max level a ship can reach before being eligible for a tier up is now visible.

 

Officer Management

 

Officer Rank and Level Display

In the “Officers” tab, rank and level of Officers is now visible without selecting them.

 

Max Officer Rank Display

When selecting an Officer, the max level an Officer can achieve is now visible next to their current rank (current rank/max rank).

Officer Level Up and Trait Upgrade Indicator

When selecting an Officer, a green arrow will now appear on the level and trait tab when that Officer can be leveled up.

 

Officer Filter Options

A new filter has been added so that Officers can be organized by rank.

 

Bug Fixes

  • Fixed an issue where chest summaries would sometimes appear when attacking an enemy
  • Fixed an issue where one Exocomp would occupy two slots after activation
  • Fixed an issue where Alliance and Player leaderboards were appearing in different orders
  • Fixed an issue where some “Sale” icons would appear faded
  • Fixed an issue where incorrect text would be displayed in the pop-up after using Cerritos Support to a ship that has already gone to warp.
  • Fixed an issue where the back button would not work properly in the “Events” tab
  • Fixed an issue where Battlepass rewards did not appear as claimable
  • Fixed an issue where some tabs would reset after entering and exiting from a specific chest’s screen

Community|News

Galaxy Tree Extension Update

Galaxy Tree Extension Update

Commanders,

Since the start of the most recent Strange New Worlds Arcfall, we’ve received quite a few comments about the newly added Galaxy Tree Extension and the Faction Allegiance daily goals. We wanted to provide everyone an update on these two items and how we’re going to change them going forward:

Faction Allegiance Daily Goal

We know there have been some questions about the new Faction Allegiance daily goals and will be modifying it in a few ways. Our goal is to make this easier for those eligible to understand and participate in since we’ve gotten a bit of feedback that it can be confusing.

Moving forward there will be only one Faction Allegiance goal that will be automatically included in the daily goal list and will allow you to target either Federation, Klingon, or Romulan ships. You’ll still get to pick which Faction to gain credits from in the Faction Stores after collecting 7 Faction Allegiance tokens, but that will not affect your Daily Goal.

We’ve also rebalanced the goal so that it is more inline with the current faction hostile daily so some ops levels will have a decreased number/level of ships required to hit.


Galaxy Tree Extension

We’ve heard loud and clear that many of you feel that the Galaxy Tree Extension nodes are lackluster and don’t provide the benefits you’d expect. With any new research, we want to not only provide benefits that are exciting but also feel impactful as you journey through the galaxy. We understand that we missed the mark on this, so will be increasing the benefits of  the following nodes:

Ops 40

  • Increase Survey’s cargo size: Adjusted from 40% to 60% at max level
  • Increase G4 Crystal mining rate: Adjusted from 60% to 150% at max level
  • Increase G4 Gas mining rate: Adjusted from 60% to 150% at max level
  • Increase G4 Ore mining rate: Adjusted from 60% to 150% at max level
  • Increase mining rate for all Materials: Adjusted from 100% to 200% at max level
  • Increase ship xp gained from combat: Adjusted from 100% to 250% at max level

Ops 41

  • Increase mining rate by x% for Klingon ships: Adjusted from 80% to 150% at max level
  • Increase mining rate by x% for Federation ships: Adjusted from 80% to 150% at max level
  • Increase mining rate by x% for Romulan ships: Adjusted from 80% to 150% at max level
  • Improve the cost efficiency of ships parts for Klingon Surveyors: Adjusted from 10% to 15% at max level
  • Improve the cost efficiency of ships parts for Federation Surveyors: Adjusted from 10% to 15% at max level
  • Improve the cost efficiency of ships parts for Romulan Surveyors: Adjusted from 10% to 15% at max level

Ops 42

  • Improve the cost efficiency of ships parts for  Klingon Battleships: Adjusted from 20% to 25% at max level
  • Improve the cost efficiency of ship parts for Federation Interceptors: Adjusted from 20% to 25% at max level
  • Improved the cost efficiency of ship parts for Romulan Explorers: Adjusted from 20% to 25% at max level

Ops 43

  • Attack is increased for all Officers by x%: Adjusted from 40% to 60% at max level
  • Defense is increased for all Officers by x%: Adjusted from 40% to 60% at max level

Ops 44

  • Health is increased for all Officers by x%: Adjusted from 40% to 60% at max level

Ops 46

  • Improve the cost efficiency of ships parts for Klingon Explorers: Adjusted from 20% to 25% at max level
  • Improve the cost efficiency of ship parts for Federation Battleships: Adjusted from 20% to 25% at max level
  • Improve the cost efficiency of ship parts for Romulan Interceptors: Adjusted from 20% to 25% at max level

Ops 49

  • Buff attack for any officer that is Below Deck (i.e neither bridge nor captain): Adjusted from 60% to 100% at max level
  • Buff defense for any officer that is Below Deck (i.e neither bridge nor captain): Adjusted from 60% to 100% at max level
  • Buff health for any officer that is Below Deck (i.e neither bridge nor captain): Adjusted from 60% to 100% at max level

Ops 50

  • Improves the cost efficiency of ship parts for Klingon Interceptors: Adjusted from 20% to 25% at max level
  • Improves the cost efficiency of ship parts for Federation Explorers: Adjusted from 20% to 25% at max level
  • Improve the cost of ship parts for Romulan Battleships: Adjusted from 20% to 25% at max level
  • Increase cargo size by x% for Klingon ships: Adjusted from 40% to 60% at max level
  • Improve cargo size by x% for Federation ships: Adjusted from 40% to 60% at max level
  • Improve cargo size by x% for Romulan ships: Adjusted from 40% to 60% at max level

Ops 51

  • Increase mining rate for Crystal: Adjusted from 75% to 150% at max level
  • Increase mining rate for Gas: Adjusted from 75% to 150% at max level
  • Increase mining rate for Ore: Adjusted from 75% to 150% at max level

Ops 52

  • Increase all ship mitigation against Armadas: Adjusted from 225% to 300% at max level
  • Increase ship piercing against Armadas: Adjusted from 225% to 300% at max level
  • Increase x% to Officer attack: Adjusted from 50% to 75% at max level
  • Increase x% to Officer defense: Adjusted from 50% to 75% at max level
  • Increase x% to Officer health: Adjusted from 50% to 75% at max level

Ops 53

  • Increase protected cargo by x% for Klingon ships: Adjusted from 50% to 80% at max level
  • Increase protected cargo by x% for Federation ships: Adjusted from 50% to 80% at max level
  • Increase protected cargo by x% for Romulan ships: Adjusted from 50% to 80% at max level

Ops 54

  • Increase hull health for all ships: Adjusted from 150% to 300% at max level
  • Increase shield health for all ships: Adjusted from 150% to 300% at max level

Ops 55

  • Increase damage against Armadas: Adjusted from 120% to 250% at max level

Ops 56

  • Increase impulse speed for Interceptors: Adjusted from +10 to +15 at max level
  • Increase impulse speed for Explorers: Adjusted from +10 to +15 at max level
  • Increase impulse speed for Battleships: Adjusted from +10 to +15 at max level

Ops 57

  • Increase weapon damage of Interceptors by x%: Adjusted from 125% to 250% at max level
  • Increase weapon damage of Explorers by x%: Adjusted from 125% to 250% at max level
  • Increase weapon damage of Battleships by x%: Adjusted from 125% to 250% at max level


We want to thank everyone for the feedback this past week and hope everyone will have a great weekend.

LLAP