Community|News

Update 42.1 – Release Notes

Update 42.1 – Release Notes

Commanders,

Update 42 brought with it multiple new mission story lines, events based on Star Trek The Next Generation, Discovery, The Original Series and much more. With this 42.1 patch, we’re aiming to make some improvements and bug fixes to enhance everyone’s experience. Check out the full details below


Bug Fixes

  • Fixed an issue where Commanders were unable to select hostiles in tlhuHwl’
  • Fixed an issue where the Discovery Refit Recruit bundle was labeled incorrectly
  • Fixed an issue where the Alliance user interface and options would be shown while not in an Alliance
  • Fixed an issue where blank emoji panel would sometimes be shown when in Alliance or Global chat

Improvements

  • Added an emoji selection window, recently used, and search option for the PC client
  • Added the ability for emojis to be typed with commands for the PC client

Adjustments

  • Adjusted Armada banner visibility when two Alliances start the same Armada
  • Adjusted the optimization of transitioning from system to galaxy view
  • Adjusted iOS display to better compensate for switching between landscape and portrait mode
  • Adjusted the timing between recalling a ship and engaging with an enemy
  • Adjusted exporting battle Reports
  • Adjusted the size of the tapping area for the bookmark UI icon
  • Adjusted Daily Loyalty chest claim reminder

News

STFC Anthology – 5/6 Game News

STFC Anthology – 5/6 Game News

Commanders,

Star Trek Fleet Command’s “Anthology” update is now live and we’ve seen many of you diving in head first taking on the daily events and grabbing rewards from the event store. We’ve received a ton of feedback from the community on what they’d like to see added to the event store, and wanted to update everyone on some brand new additions.  We appreciate all of the info on what you’d like to see most in the event store so we could make these additions. Future event stores will have a different rotation of items available, so please reach out to us on the official discord or social media to let us know what you’d like to see! 

Event Store Additions

  • Cerritos Parts
  • Franklin Blueprints
  • ISS Jellyfish Blueprints
  • Franklin-A warp components
  • G4 Mining Ship refits
  • TOS G3 Epic Ship refits
  • Meridian refit
  • Elite mycelium bundle

Event Store Improvements

  • Cloaks that you already have will no longer show in the event store

 

Below Deck Ability Increases

Since their introduction in April, we’ve been looking at these new officer abilities and want to make sure they’re having the impact intended by the team. We recognized these officers weren’t as impactful on G4/G5 ships and didn’t provide enough of a reason for a Commander to swap out an existing high-stat officer to these new ones. We’ve given the Below Deck abilities a boost and feel it will now make a case for including them on your ships. The following increases have been made to the Below Deck abilities:

Mariner:

Below Deck Ability “Wingin’ It” now increases ship weapon damage by:

  • Rank 1: 70%
  • Rank 2: 95%
  • Rank 3: 130%
  • Rank 4: 165%
  • Rank 5: 210%

Boimler:

Below Deck Ability “The Boimler Effect” now increases armor, shield deflection, and dodge by:

  • Rank 1: 50%
  • Rank 2: 67.5%
  • Rank 3: 85%
  • Rank 4: 107.5%
  • Rank 5: 130%

Badgey:

Below Deck Ability “Haha! You’re Going to Die!” now increases armor penetration, shield penetration, and accuracy by:

  • Rank 1: 15%
  • Rank 2: 22.5%
  • Rank 3: 30%
  • Rank 4: 45%
  • Rank 5: 65%

 

Thank you again for all of the feedback since the launch of Anthology, and we’d like to wish everyone luck as they travel throughout the system.

LLAP

News

Update 42 – Release Notes

Update 42 – Release Notes

Commanders,

Introducing Anthology!

The Star Trek universe spreads far and wide with a massive system and a fabled history. Every Commander has had an unique journey that we’d like to focus on with this update. We’d like to welcome everyone to Star Trek Anthology. Over the next four weeks, Commanders will have unique story experiences each week related to The Original Series, The Next Generation, and Discovery. Complete events, collect event store currency, and claim the rewards you see most valuable. Last but not least, claim the latest Lower Decks officers, Rutherford and Tendi,  to round out your crew.

The Lower Decks arc includes:

  • New Refits
  • New Prime Research node
  • Two new Lower Decks Officers
  • Thirty two new missions
  • Battle Pass
  • Eight new Avatars & five new Frames

New Refits

Two new refits will be introduced with this release. The S31 Discovery refit (Level 21+) will increase the Officers shards in Discovery Recruit Chest by 50%, and add Lorca to the pool of Officers. The Salvager refit (Level 39+) will increase the amount of D’vor Feesha Parts from the Concentrated Latinum Refinery by 100%.  It will also open new Latinum Refinery options to trade Feesha parts in for regular ship parts based on Feesha tier. Tier 1-9 will provide 4* Ship Parts and Tier 10-12 5* Ship parts.

New Faction Ships: 5* Rare Miners

The Federation, Klingon, and Romulan factions are rewarding your loyalty with new vessels to help with your means of production. These ships are available from the faction store upon reaching operation level 58.

  • Vrax ship added to the Romulan faction store.
  • Mow’Ga ship added to the Klingon faction store.
  • Uss Beatty added to the Federation faction store

New Research

The Syndicate Prime Node in the Galaxy research tree (level 27+) will double the amount of Syndicate XP gained from the free daily chest!

New Officers

Two new officers have warped into Star Trek Fleet Command, Tendi and Rutherford. These officers come with a Below Deck ability instead of a Captain Maneuver to support their assigned ship. Using them in the lower decks of a ship will provide great benefits and utility other officers may not have.

  • [Epic] Tendi, now available as an Epic Officer:
    • Below Decks Ability: Fix it Right Up!
      • Increase HHP by X%
    • Officer Ability: Yay, Friends!
      • Increase Health of all Officer by X%
  • [Rare] Rutherford, now available as a Rare Officer
    • Below Decks Ability: Cybernetic Overlocking
      • Increase SHP by X% 
    • Officer Ability: I Hope This Works . . . 
      • Increase Mitigation by X% 

New Missions

The Anthology update comes with new stories for each commander to experience from a different place in Star Trek History totaling 32 missions. Each week will focus on learning more about the crews from The Original Series, The Next Generation, and Discovery. For our Lower Deck fans, new missions will be obtainable in the latest battle pass.

Lower Decks

God Complex (level 10+) The Cerritos has the great honor of undertaking one of Starfleet’s most exciting tasks… A routine geological survey! During this, um… extremely important mission, Ransom inadvertently sends the crew into a battle for their very lives, as the Cerritos is pulled into the center of a hollow planet! 

Scapegoats (level 25+) The Lower Decks crew finally gets to take some shore leave, their vacation doesn’t last long. An old flame of Mariner’s promises an easy paycheck for some less than legal work, but the crew will discover that there’s more to this than meets the eye.  

 

The Original Series

Innominate  (level 51+) The Enterprise encounters one of its strangest enemies yet, a megalomaniac AI with aspirations of godhood! Kirk will need every bit of his wit and creativity to guide his crew out of danger this time. 

In Times of Trouble  (level 25+) The Enterprise responds to Romulan aggression at the Federation border. Outnumbered and outgunned, Kirk will need to think fast to save the day.  

Discovery Swings and Roundabouts  (level 35+) The Discovery has suffered a critical malfunction and is stuck in an endless cycle of jumps! They will need the assistance of the Commander to solve this quantum mystery and save them from the mycelial network.   

 

The Next Generation

Hustle Culture  (level 25+) Witness the origin story of Quark, everyone’s favorite space capitalist, as he makes his humble beginnings in the casino industry. 

Unearthed  (level 40+) The Enterprise crew makes a startling historical discovery that threatens to unravel the fabrics of Klingon society.  

Battle Pass

An all-new Battle Pass featuring new officer shards, missions, cosmetics, resources, and more! Unlock tiers and content by participating in events throughout the month or purchasing the Premium Pass.

Avatars

  • Uncommon: Shaxs
  • Uncommon: Anthology
  • Uncommon: Dr. T’Ana 
  • Rare: Rutherford
  • Rare: The Dog
  • Rare: Peanut Hamper
  • Epic: Tendi
  • Epic: Totally Normal Dog

Frames

  • Uncommon Peanut Hamper
  • Rare Anthology
  • Rare Feesha Salvager
  • Rare Discovery Section 31
  • Epic T’Ana Ears

Improvements

  • Added an improvement where the shards required to unlock a refit are visible in the pop-ups.

Bug Fixes

  • Fixed an issue where the Mining nodes would give a different resource than the one displayed in systems where multiple resources could spawn.
  • Fixed an issue where the Nova was invisible after equipping the Nova refit
  • Fixed an issue where the USS Cerritos release animation would sometimes collide with the camera
  • Fixed an issue where the Irvinite pop-up referred to Cerritos Ship ability as “Buff” instead of “Support”.
  • Fixed an issue where the Cerritos tutorial would appear again when the game was reinstalled.
  • Fixed an issue where the battle log was exported in English instead of the language selected in the System.
  • Fixed an issue where the Daily Syndicate XP bundle was claimable two times in a row when tapping claim quickly.
  • Fixed an issue where a blank portrait appeared in Faction Store bundles.
  • Fixed an issue where the pencil icon (Filters button) was not functional on the Away Team Assignment screen.
  • Fixed an issue where the Events icon was not visible.
  • Fixed an issue where the Store button in the Resources tab (Inventory) was not linked to the Offers tab
  • Fixed an issue where the “Select” button is overlapping with the text “Same system” for summoning or supporting.
  • Fixed an issue where the pop-ups would appear upon tapping instead of releasing.

Live long and prosper, Commanders.

 

Game information

Update 41.1 – Release Notes

Update 41.1 – Release Notes

Commanders,


We hope this message finds you well and your journeys across the galaxy have brought interesting experiences and lucrative opportunities. Our last update included the Cerritos and Lower Deck officers, which has changed how we all strategize our officers loadout. This patch brings improvements and fixes that will assist with your future expeditions. Check out the full patch notes below.

Live Long and Prosper

 

Improvements 

  • Amalgam Refinery tab will now be visible for all players level 31 and above.
  • Notifications will now be sent in Alliance chat when a player joins or leaves the Alliance.
  • The Away Teams Assignment preview will display more rewards.
  • The Away Teams Assignment Rewards pop-up will display all rewards aligned and centered.
  • Added the ability to filter out already Deployed Officers in Away Team Assignments.
  • Substituted “Milestone Achieved” text with “Treasury Reward Unlocked” when the Lockbox is opened.
  • Player names from  opponent servers will be visible in the XSLB event leaderboards.

 

Bug fixes 

  • Fixed an issue where the Below Deck ability popups are inconsistent in the Officer management screen when swapping ships.
  • Fixed an issue where specific Ukrainian letters were invisible in the chat.
  • Fixed an issue where the game was not reloading after changing the Quality in Settings.
  • Fixed an issue where the device’s back button would exit the current menu instead of exiting the game.
  • Fixed an issue where the Cerritos tutorial would appear again when the game is reinstalled.
  • Fixed an issue where the fleet bar displayed the cost instead of the text “Select” when trying to support the player’s own ships.
  • Fixed an issue where the Support icon in Galaxy view has an extra space.
  • Fixed an issue where the fleet bar displayed “0” instead of “Select” when using Cerritos Ability on the player’s own ships.
  • Fixed an issue where the rewards window in the Treasury didn’t scale properly on PC.
  • Fixed an issue where the Orion flag was misplaced within the Syndicate pop-up on PC.
  • Fixed an issue where the blue glow on the floor misplaced within the Syndicate pop-up on PC.
  • Fixed an issue where the USS Hydra appeared invisible in the system after applying the USS Hydra Refit.
  • Fixed an issue where the “Sale” icon updated only after restarting the game.
  • Fixed an issue where the logging with Scopely ID failed on Huawei devices using “Browser” as the default browser.
  • Fixed an issue where the Event objectives and rewards didn’t appear immediately after tapping.
  • Fixed an issue where the text gets cut off in Gavah’s 2nd dialogue while sharing repairing cost for ship in the mission Familial Ties Part 5.

Community

Lower Decks – Behind the Scenes

Lower Decks – Behind the Scenes

Greetings Commanders,

In this new blog post, we wanted to go behind the scenes on everything Lower Decks, from creating our new frames and ship to the animation of its characters.

Let’s check this out!

Lower Decks Frames Creation Process

The Lower Decks Frames were created by the UI Team. We had not worked in this cartoony, 2D style before, but we were excited to give it a shot as we love the show.

The first step to creating cosmetic items (especially when working in a new style) is to grab as many reference images as possible. From there we started breaking down the shapes, materials, color schemes, lighting, line weights, visual flourishes, etc. that make something fit the Lower Decks style. We have multiple artists working on different assets so establishing a consistent style is important.

Next, we came up with sketches for each frame. These were based on the reference material, and the rarity of the cosmetic items (Uncommon, Rare, or Epic). We review the sketches at the size they appear in-game while showcasing various avatars. The artist collates any feedback and works up the final version.

Take the Epic Lower Decks Frame (first one). Here we tried bringing the atmosphere of those lower guts of the ship, where everything is darker, more cramped, and dirtier. We looked at existing references and all we saw were exposed cables, claustrophobic spaces… and noodle cups. For the Uncommon Holodeck Frame (second one), we brought directly the look & feel of the same episode where we see the interior of the holodeck, with its glowing lines and metallic canisters.

Let’s look at the Epic USS Cerritos Frame (third one): this was all about matching the materials, color scheme, and light panels from the iconic ship. Last but not least, if you look at the Rare Boimler Effect Frame (fourth one), we look at the episodes and found inspiration in the gold plaque and other examples of golden materials we can see when we learn from Boiler’s a ship-wide mandate.

Shipping New 2D Officers

Lower Decks was an exciting but challenging departure for the art team on STFC. As we are a team that is used to the 3D character and animation work, we had to completely re-imagine our art pipeline to accommodate this unique 2D look that appears in the TV show.

The first step in the pipeline was to re-create the 2D assets in a simple layered form in Photoshop. We were given some of the original assets from the show but even these had to be cut up into individual layers. After that, we added some more layers for new unique movements and expressions that we wanted to achieve.

Next, we send the asset to our Unity game engine, and it gets re-arranged in an efficient layout. Then we draw a unique skeleton of joints, which we attach to the various parts of the character, to enable us to move and animate the new officer.

 

The final step is to re-create the movements of the characters from the show. As they have a very unique movement style this was a big change from the more ‘fluid’ animation style we are used to. However, we feel we’ve captured the mood and feeling of the show and are very happy with the final look.

Creating the USS Cerritos Ship

Doing the Cerritos ship for STFC was definitely a unique experience for us as a 3D team. Because it has quite a special look, we had to be very accurate with how we approached texturing and the 3D modeling side of things. Firstly, we had to adjust the existing 3D model from the show and create a more simplified though still detailed enough model which would suit our in-game restrictions.



Then, after the modeling side of things was completed, we proceeded to the texture phase. That means adding color and material properties to the model. It was quite challenging process because we had to adapt our pipeline specifically to achieve the TV show look of it. All reference and show materials were examined very carefully and we paid close attention to such things as: the intensity of all glowing and emissive elements, how reflective the surface is, and how much saturation and color vibrance certain ship part requires.

It wasn’t the easiest ship that we ever did in the studio. However, we think the final result is worth all the extra time we’ve put into it. 

News

Patch 40.1 – Release Notes

Patch 40.1 – Release Notes

Commanders,

Introducing the Treasury!

The Treasury is a new game feature and building which can be unlocked at Ops level 15. By unlocking the building, you’ll gain access to the Ferengi Treasury. Fill the Treasury by fully completing your daily goals and defeating hostiles. Once the Treasury is full, you can open the Lockbox by purchasing a Desealing Rod from the store.

In addition to access to the Treasury, the building itself also provides 3 buffs which improve the Mining Rate, Max Cargo, and Protected Cargo of your ships. Upgrading the building provides significant increases to these benefits.

Players who unlock the Treasury will receive a daily trickle of Optical Diodes, the currency used to upgrade the building. This resource is also found when opening Lockboxes and purchasing building-specific IAPs. In addition, players who reach building level 40 and haven’t researched Prime Damage Vs Players, Prime Protected Cargo, and Prime Capture Node Damage in the Territory research tree will also receive a small amount of Prime Particles along with their daily Optical Diode trickle.

New Missions

5x missions provide an introduction to the new Ferengi Treasury, following Cath as she works to establish herself as an independent operator.

Frames

  • Rare Ferengi Treasury Frame

Bug Fixes

  • Fixed instances of ship components showing the “Not Enough Resources” error despite looking available due to faction-specific research buffs being applied incorrectly.
  • Fixed an issue on iOS where the push notifications were not sent.
  • Fixed an issue where the Refresh button was not working correctly after clicking on an Away Teams Assignment Report.
  • Fixed an issue where players couldn’t apply an officer preset if the crew was being used in a ship that was being tiered up.
  • Fixed an issue where some words were cut off in the battle report.
  • Fixed a visual issue that showed the same ship ability when swapping ships in the same drydock.

Live long and prosper, Commanders.

Game information

Patch 40 – Release Notes

Patch 40 – Release Notes

Commanders,

Introducing the second part of the Rules of Acquisition Arc!

“Let’s just say I have a vested interest in your current situation. I can help you.”

Your back is against the wall. Fess and the black market network has outsmarted you at every turn, and now they have your ally Arrock held hostage. Though the situation looks bleak, you receive help from a surprising source: Quark. Quark plans to pursue Fess, after Fess and Arrock stole Quark’s prize ship, the D’Vor Feesha, before ever meeting you. With his contacts and resources, you manage to put together a plan to stop Fess and potentially bring down the network for good, with the use of a dangerous computer virus that can leave their internal systems and data in ruins.

Of course, it won’t be easy. Both you and Quark are on the network’s hit list. Can you stay one step ahead of them long enough to enact your plan, or will they cut down another one of your plans?

“Even after all the times we have encountered them, I still do not think we understand just how vast and powerful they are…”

The second part of Rules of Acquisition (RoA) includes:

  • Fifteen new missions
  • New type of Events: Cross-Server
  • Two new Officers
  • New Research
  • New Triskelion Torpedo Projectile
  • Seven new Avatars & three new Frames

New Missions

10x new missions conclude the Rules of Acquisition Ferengi Arc! Quark aids you in taking down the malicious black market network that’s been causing chaos. But never forget Rule of Acquisition 200: A Ferengi chooses no side but his own. Quark’s ultimate goal: recover the D’Vor Feesha!

5x missions introduce you to Onash, a Ferengi arms dealer who you’re contacted by who has a very lucrative contract…

Cross-Server Leaderboard Events

New Cross-Server Leaderboard Events allow you to compete against players across a different server in a single, simultaneous event. Where there’s more fierce competition, there will be greater rewards. Now’s your chance to show and prove you’re the best in the Galaxy!

New Officers

  • [Epic] Rom, now available as an Epic Officer:
    • Captain Maneuver: Decline Their Generosity
      • When attacking a station, Rom delays opponent ship and defense platform Weapon Fire for 1 round. This ability does not gain synergy group benefits.
    • Officer Ability: Impress With Your Opulence
      • When attacking a station, Rom increases the number of shots of the ship’s weapons by 50% / 70% / 90% / 120% / 150%.
  • [Rare] Cath, now available as a Rare Officer
    • Captain Maneuver: Rely on Nobody
      • Increases the Repair Cost Efficiency of the ship by 40%
    • Officer Ability: Show Them What You Can Do
      • If the opponent is a Hostile, Cath decreases the Damage done by Kinetic Weapons by 12% / 15% / 18% / 21% / 25%. Works against Hostiles level 51 and under.

New Research

3 new Prime Research Nodes debut, unlocking significantly greater cargo capacity for the Stella and Vi’Dar alongside massive reduction of repair costs:

  • Prime Stella Cargo: Increases the Stella’s max cargo by 400%
  • Prime Vi’Dar Cargo: Increases the Vi’Dar’s max cargo by 100%
  • Prime Ship Repairs: 100% to base cost efficiency for ship repairs

Epic Projectile

Celebrate St. Patrick’s Day Ferengi-style with the Epic Triskelion Torpedo, a new Epic Projectile which will make anyone think twice about laying their hands on your precious cargo.

Acquiring this Projectile provides a permanent +20% Protected Cargo to all ships.

Avatars

  • Epic Rom
  • Rare Ferengi Officer
  • Uncommon Ferengi St. Patrick’s Day Avatar
  • Uncommon Cross-Server Event Avatar
  • Rare Cross-Server Event Avatar
  • Epic Cross-Server Event Avatar
  • Rare Planet Killer Avatar, based on the winner of the community Avatar Contest

Frames

  • Uncommon Ferengi St. Patrick’s Day Frame
  • Uncommon Ferengi Frame
  • Epic Ferengi Ears Frame

Improvements

  • Added an improvement to sort Officers based on Traits on the Away Teams Assignment screen
  • Improved drop down lists to be scrollable and prevent them from going off screen on lower resolution devices
  • Added memory full warning message with an opt out option for disk full errors
  • Improved visibility of protected and unprotected cargo

Bug Fixes

  • Fixed an issue where Discovery was unable to Summon and Jump system.
  • Fixed an issue where players couldn’t type correctly using Cyrilic or Japanese alphabets.
  • Fixed an issue where relevant traits were incorrectly displayed in the results screen Officer’s avatar after completing an away teams assignment.
  • Fixed an issue where the trait dots on the corner of the Officer’s avatar were incorrectly displayed or missing in the Away Teams assignment screen.
  • Fixed a visual issue with two tokens appearing instead of one in the “Second Researcher Permanent Unlock” and “Second Builder Permanent Unlock” packs.
  • Fixed an issue where emojis were not displaying correctly in the chat.
  • Fixed an issue where a name tag was incorrectly displayed in the middle of a Mega Borg Cube system.
  • Fixed an issue where the dialogue in the mission “Undisclosed” was showing the text “for the Borg leader” instead of “for the Borg queen”.
  • Fixed an issue where the background was incorrectly displayed while a research node was opened.
  • Fixed an issue where some planet names were incorrectly displayed in the Cynderin system screen.
  • Fixed an issue where the “Replace” button was getting enabled for a fraction of a second after tapping on alliance consumables slot.
  • Fixed an issue where the locations linked to the “The Great Tribble Hunt” mission, during the 4th step, were not correct.
  • Fixed an issue where the dialogue during “Vendetta” part 5 mission was incorrect.
  • Fixed an issue where two store tabs could be selected at the same time.
  • Fixed an issue where the title of the rewards appeared truncated in the faction store bundle.
  • Fixed an issue where the text scaling was inconsistent in the building, researching, ship construction and scrapping queues in the HUD to optimize space.
  • Fixed an issue where the Academy name was displaying incorrectly.
  • Fixed an issue where the Event Store and Store carousels moved to the right when selecting an offer and going back to the main screen.
  • Fixed an issue where Offer card arts could be missing in the store screen.
  • Fixed an issue where when navigating through store offers, the main screen could display a “no content available” message in the background for a moment.
  • Fixed an issue where a player could not cloak a ship using Drydock G.
  • Fixed an issue where a negative timer could be seen in the ‘Speed-up’ pop-up.
  • Fixed an issue where the “Recruit” button gets disabled if switching to the traits tab inside of an officers profile.
  • Fixed an issue where the “Putting on a show” mission description was incorrect.
  • Fixed an issue where there was some visual flickering when transitioning from the event store directly to the event tab.
  • Fixed an issue where the players couldn’t correctly contribute the minimum amount to their alliances after leveling up the alliance.
  • Fixed an issue where planet names in the “Yifarux” system were displayed as “retrieving”.
  • Fixed an issue where two ‘Collect’ buttons were displayed when the Drydock G is ready to collect in the building upgrades.
  • Fixed an issue where the players couldn’t switch back and forth between the Player and Alliance ‘Exocomps’ in the Alliance ‘Exocomps’ menu.
  • Fixed an issue where the Romulan reputation reduction Exocomp has an inconsistent name and cuts off the text.
  • Fixed an issue where Syndicate level was incorrectly displayed after leveling your Operations to Level 10.
  • Fixed an issue where the game displayed a black bar around the game screen in some iPad devices.
  • Fixed an issue where chest summary buttons appeared visually far apart on PC.
  • Various localisation fixes

Live long and prosper, Commanders.

 

Game information

Patch 39 – Release Notes

Patch 39 – Release Notes

Commanders,

Introducing the first part of the Rules of Acquisition Arc!

“Rule of Acquisition 18: a Ferengi without profit is no Ferengi at all.”

A pair of Ferengi brothers appear at your station, requesting assistance in dealing with a shady black market network that has been putting more “legitimate” companies out of business. As you begin to follow some tenuous leads, you find yourself reaching dead ends at every turn.

With the network apparently two steps ahead of you at all times, you’re going to need a plan to outsmart them. But will this ominous organization fall into your trap, or are you fighting a battle that may already be lost?

The Rules of Acquisition Arc kicks off with the introduction of the new D’Vor Feesha ship: an upgraded Ferengi D’Vor specially engineered to mine Concentrated Latinum and maximize profits. Three new officers arrive, including the beloved Quark, alongside the new and unique Drydock G that will allow you to command one additional ship. Lastly, a new Prime Node focused on improving station combat.

“You’re playing with fire right now, and pouring gasoline over everyone you talk to.”

The first part of Rules of Acquisition (RoA) includes:

  • New Ship: The D’vor Feesha
  • Twenty new missions
  • Three new officers
  • New Drydock
  • New Station Assault research node
  • New Battle Pass
  • Eight new avatars and four new frames

New Ship: The D’vor Feesha

The D’Vor Feesha is a new and upgraded Ferengi vessel available for players level 35+. Equipped with the latest Dx mining laser, it is capable of efficiently mining the new Concentrated Latinum Resource Nodes! This precious resource can then be refined to acquire Latinum and further upgrade the D’Vor Feesha to maximize profits!

Q: How can I acquire the D’Vor Feesha?

A: Similar to the Franklin-A, you’ll be able to unlock the D’Vor-Feesha by scrapping your D’Vor and earning D’Vor Advanced Data Core. The D’Vor Advanced Data Cores can be converted to blueprints in the Latinum Refinery, through the D’Vor-Feesha Blueprints bundle.

Q: How many D’Vor Advanced Data Core will I gain after scrapping the D’Vor?

A: The amount may vary and depend on the ship’s tier; a maxed out D’Vor will provide the D’Vor Advanced Data Core for a full set of D’Vor-Feesha blueprints! In more details:

  • D’Vor Tier 1 – Tier 5 = 0 D’Vor Advanced Data Cores
  • D’Vor Tier 6 (levels 26 to 30) = 12 D’Vor Advanced Data Cores
  • D’Vor Tier 7 (levels 31 to 35) = 30 D’Vor Advanced Data Cores
  • D’Vor Tier 8 (levels 36 to 40) = 60 D’Vor Advanced Data Cores
  • D’Vor Tier 9 (levels 41 to 45) = 120 D’Vor Advanced Data Cores

New Officers

  • [Epic] Quark, now available as an Epic Officer
    • Captain Maneuver: Don’t Let Them Take Anything
      • Increase Protected Cargo by X%
    • Officer Ability: Take Everything They Have
      • Increase Mining Speed by Y%
  • [Rare] Arrock, now available as a Rare Officer
    • Captain Maneuver: Exploit Market Opportunities
      • Increase Concentrated Latinum Mining Speed by X%
    • Officer Ability: Diversify
      • Increase Mining Speed by Y%
  • [Rare] Fess, now available as a Rare Officer
    • Captain Maneuver: Pursue Profit Where You Find It
      • Increase Mining Speed by X%.
    • Officer Ability: Cut Corners If You Need To
      • Reduce Protected Cargo by Y%

New Drydock!

An additional Drydock – Drydock G –  can be unlocked through the Offers tab starting at level 30 regardless of the number of drydocks you have already constructed. Acquiring Drydock G will allow you to command an extra vessel and greatly increase your combat and mining capabilities.

New Station Assault Research Node

A new Prime Node arrives, greatly enhancing station combat! Acquire the Prime Station Assault research node to get +100% damage when attacking a station. Use it for raiding with the Amalgam and the new Drydock G to maximize profits!

Battle Pass

An all-new Battle Pass featuring new officer shards, missions, cosmetics, resources, and more! Unlock tiers and content by participating in events throughout the month or purchasing the Premium Pass.

New Missions

10 new missions kick off the Rules of Acquisition Arc! Join Quark and his apprentices as they follow the Ferengi Rules of Acquisition in search of profits. Rule 1: Once you have their money, never give it back!

Learn about the new D’Vor Feesha in 5 new missions where you aid Quark as he conducts transactions with dubious outlaws in search for his second chance at proving himself to the Ferengi.

Join Berron – a successful Ferengi businessman –  on 5 new missions to learn more about the Rules of Acquisition. Never forget Rule 48: The bigger the smile, the sharper the knife.

Avatars

  • Uncommon Dabo Avatar
  • Uncommon Ferengi Alliance Avatar
  • Rare Arrock Avatar
  • Rare Fess Avatar
  • Rare Valentine’s Day Avatar
  • Epic Quantum Savior Avatar
  • Epic Quark Avatar
  • Epic D’vor-Feesha Avatar

Frames

  • Uncommon Dabo Frame
  • Uncommon Latinum Frame
  • Rare Valentine’s Day Frame
  • Epic Quark’s Bar, Grill, Gaming House and Holosuite Arcade Frame

Improvements

  • Added an improvement where peace shield only deactivates when battle starts
  • Added an improvement where when you scan a base, you will only see the amount of unprotected resources (instead of all resources, including protected amounts)
  • Added an improvement that remembers your position in your officers list when entering a specific officers profile and going back to the list
  • Added a “back to the top” button to the officer assignment screen and other areas of the game.

Bug Fixes

  • Fixed an issue where the Alliance Consumable Buff timer was stuck in 00m 00s.
  • Fixed an issue where Consumable buff graphic was not visible upon activation in the Alliance slot
  • Fixed an issue where the required Warp Range for the mission “A Feast Fit for An Empire” was higher than intended.
  • Fixed an issue where multiple scores where registering in an ALB by the same action
  • Fixed an issue that zoomed the game instead of changing the resolution when changing the “Screen resolution” in “Graphic settings”.
  • Fixed an issue where clicking on an insufficient resource trying to upgrade modules/officers, the game didn’t prompt the option of using latinum or tokens for the missing balance.
  • Fixed the inability to relocate to Bazamex, Foaiveb, Gowok and Iocau; players receive the error “Player level too low”
  • Fixed a text display that prevented players from easily being able to read specific texts in the Officer Detail screen.
  • Updated Active and Charged Nanoprobe description
  • Fixed an issue where FPS settings visually reverted to 30 fps from “Uncapped” when exiting the “Graphic Settings” screen.
  • Fixed an issue where there was no visual indication on the mission slider when an assignment is in the “Ready to collect” status
  • Fixed an issue where the window size of the game restarted to full screen after resizing in previous launches.
  • Fixed an issue where the text “0:P0” was displayed wrongfully in player’s notifications while using the “Amalgam Plundering” consumable buff.
  • Fixed an issue where after completing a specific research players were receiving 0 damage from hostiles while in mining nodes.
  • Fixed the description text for the “Fighting Dirty” research.
  • Updated the Services description in the Embassy screen to include information about service stacking.
  • Fixed roughly 40 localization issues.

Live long and prosper, Commanders.

Community

Meet the Team – Oskar!

Meet the Team – Oskar!

Commanders,

We’re delighted to continue with this Meet the Team series! We bring you Star Trek Fleet Command team members, and we ask them about their roles and favorite things about the game. Let’s warp in!

Meet our 3d Artist, Oskar!

Oskar

Today we have one of our 3D Artists in the hot seat. So what’s your role inside the team?

As a 3D Artist, I tend to work on a variety of different things depending on the release! We like to switch stuff up within the team, so sometimes I might be working on new ships and sometimes on new characters!


What do you find exciting about your job?

Being an artist means every day is exciting! I get to create loads of cool art for this vast and deep Star Trek universe. I love bringing iconic characters and ships and making entirely new ones is very luring.


What is it that you love about the game and the franchise?

I am pretty new to the Star Trek universe, but seeing the unique designs for both characters and ships really inspires me!


What is the most exciting thing you’ve personally worked on in STFC?

There are so many things that it’s kind of hard to name just one! When I started, I had a chance to work on an iconic ship, Vor’cha, as one of my first pieces to be in the game!


And now, off to the juicy bits. Can you tell us about some funny development moments that you remember?

That would definitely be every meeting we have with our Art Director. “Why”, you ask? Well, I guess we’ll need to bring him here in this Meet the Team series so he can tell you all about those himself. 😛


What kind of skills and experience are needed for your work? If you want to give any tips to someone interested in starting a career in the gaming industry.

In order to become a 3D Artist, there are quite a few series of steps to take for sure. There are many 3D programs that you can use, quite a few are used in the industry! Pick one and get to know it inside out, be flexible, create hard surface props as well as organic shapes. Take your time with textures and understand how materials work, and most importantly, be patient!

Thanks for your time with us today, Oskar!

Live Long and Prosper.

Community

Avatar Contest – Winner & Finalists

Avatar Contest – Winner & Finalists

Commanders,

The community vote phase has come to an end, and… We have a winner!

Congrats to player G. Araya for winning our 3rd Anniversary Avatar Contest! Their design takes us to one of the most gripping and iconic TOS episodes, “The Doomsday Machine.” Soon, all players will see this design as an in-game Avatar (we’re aiming to make this happen in March).

We want to thank everyone who participated in this contest – without you, initiatives like these would not be possible. Also, big props to all players that dropped their votes on our Facebook page.

Please see below the winning design as well as the three finalists that arrived to the community vote.

Live long & prosper!

Winner – Player G. Araya

Finalist – Player Gert

Finalist – Player Morrison

Finalist – Player Denniston